Constructor
new MoveController(acceleration, friction)
- Source:
Parameters:
Name | Type | Description |
---|---|---|
acceleration |
number | Map.<string, number> | List for defined acceleration values. It can be a single value or a list according to self-defined keys. |
friction |
number | Map.<string, number> | List for defined friction values. It can be a single value or a list according to self-defined keys. |
Extends
- EventTarget
Members
(protected) acceleration_ :number|Map.<string, number>
- Description:
List for defined acceleration values. These can be used for a smooth motion calculation. It can be a single value or a list according to self-defined keys.
- Source:
List for defined acceleration values. These can be used for a smooth motion calculation. It can be a single value or a list according to self-defined keys.
Type:
- number | Map.<string, number>
(private) activKeys_ :Array.<number>
- Description:
List of the current active (pressed) keys
- Source:
List of the current active (pressed) keys
Type:
- Array.<number>
activeKeys
- Description:
Getter
- Source:
Getter
(protected) friction_ :number|Map.<string, number>
- Description:
List for defined friction values. These can be used for a smooth motion calculation. It can be a single value or a list according to self-defined keys.
- Source:
List for defined friction values. These can be used for a smooth motion calculation. It can be a single value or a list according to self-defined keys.
Type:
- number | Map.<string, number>
gamepadAxes
- Description:
Getter
- Source:
Getter
(private) gamepadAxes_ :Map.<string, number>
- Description:
List of the gamepad axes
- Source:
List of the gamepad axes
Type:
- Map.<string, number>
gamepadIsEnabled
- Description:
Getter
- Source:
Getter
(protected) gamepadIsEnabled_ :boolean
- Description:
Specifies whether it should be possible that a gamepad can also be used.
- Source:
Specifies whether it should be possible that a gamepad can also be used.
Type:
- boolean
(private) gamepad_ :Gamepad
- Description:
Gamepad instance
- Source:
Gamepad instance
Type:
- Gamepad
(private) interactionDistance_ :number
- Description:
Interaction distance between two points which is used for the check of 2 finger pinch zooming
- Source:
Interaction distance between two points which is used for the check of 2 finger pinch zooming
Type:
- number
interactionEndPoints
- Description:
Getter
- Source:
Getter
(protected) interactionEndPoints_ :Array.<Coordinate>
- Description:
Reference to the points where the interaction on the target ended.
- Source:
Reference to the points where the interaction on the target ended.
Type:
- Array.<Coordinate>
interactionMoveDistances
- Description:
Getter
- Source:
Getter
(protected) interactionMoveDistances_ :Array.<Coordinate>
- Description:
Reference to distance of the current points to the last saved points during the interaction.
- Source:
Reference to distance of the current points to the last saved points during the interaction.
Type:
- Array.<Coordinate>
interactionMovePoints
- Description:
Getter
- Source:
Getter
(protected) interactionMovePoints_ :Array.<Coordinate>
- Description:
Reference to the points during the interaction of the user.
- Source:
Reference to the points during the interaction of the user.
Type:
- Array.<Coordinate>
interactionStartPoints
- Description:
Getter
- Source:
Getter
(protected) interactionStartPoints_ :Array.<Coordinate>
- Description:
Reference to the points where the interaction on the target started.
- Source:
Reference to the points where the interaction on the target started.
Type:
- Array.<Coordinate>
interactionType
- Description:
Getter
- Source:
Getter
(protected) interactionType_ :string
- Description:
Saves whether it was mouse or touch interaction
- Source:
Saves whether it was mouse or touch interaction
Type:
- string
interactionZoomDistance
- Description:
Getter
- Source:
Getter
(private) interactionZoomDistance_ :number
- Description:
Holds the value of the distance changes during interaction.
- Source:
Holds the value of the distance changes during interaction.
Type:
- number
(protected) isFocused_ :boolean
- Description:
Value that indicates whether the window is in focus by the user.
- Source:
Value that indicates whether the window is in focus by the user.
Type:
- boolean
isMouseMoved
- Description:
Getter
- Source:
Getter
isMoving
- Description:
Getter
- Source:
Getter
isMovingDown
- Description:
Getter
- Source:
Getter
isMovingLeft
- Description:
Getter
- Source:
Getter
isMovingRight
- Description:
Getter
- Source:
Getter
isMovingUp
- Description:
Getter
- Source:
Getter
isZooming
- Description:
Getter
- Source:
Getter
isZoomingIn
- Description:
Getter
- Source:
Getter
isZoomingOut
- Description:
Getter
- Source:
Getter
keysAreEnabled
- Description:
Getter
- Source:
Getter
(protected) keysAreEnabled_ :boolean
- Description:
Indicates whether the keyboard (WASD and arrow keys) is also used.
- Source:
Indicates whether the keyboard (WASD and arrow keys) is also used.
Type:
- boolean
mouseIsEnabled
- Description:
Getter
- Source:
Getter
(protected) mouseIsEnabled_ :boolean
- Description:
Specifies whether mouse events should be captured.
- Source:
Specifies whether mouse events should be captured.
Type:
- boolean
states
- Description:
Getter
- Source:
Getter
(protected) states_ :Map.<string, boolean>
- Description:
List of MoveType activation states
- Source:
List of MoveType activation states
Type:
- Map.<string, boolean>
(protected) target_ :Element
- Description:
Element on which the event listeners are applied.
- Source:
Element on which the event listeners are applied.
Type:
- Element
touchMoveTolerance :Coordinate|Object
- Description:
Tolerance values to treat a touch move as a motion.
- Source:
Tolerance values to treat a touch move as a motion.
Type:
- Coordinate | Object
touchStartMoveDistance
- Description:
Getter
- Source:
Getter
(private) touchStartMoveDistance_ :Coordinate
- Description:
Value of the distance of the current interaction point to the start interaction point.
- Source:
Value of the distance of the current interaction point to the start interaction point.
Type:
- Coordinate
velocity :Vec3|Object
- Description:
Motion velocity value.
- Source:
Motion velocity value.
Type:
- Vec3 | Object
(protected) zoomTimeout_ :number
- Description:
Timeout instance for delayed zoom state changes.
- Source:
Timeout instance for delayed zoom state changes.
Type:
- number
zoomingIsEnabled
- Description:
Getter
- Source:
Getter
(protected) zoomingIsEnabled_ :boolean
- Description:
Indicates whether zooming (scroll wheel and 2 finger pinch) is enabled.
- Source:
Indicates whether zooming (scroll wheel and 2 finger pinch) is enabled.
Type:
- boolean
Methods
activate(targetnon-null, disableKeysopt, disableZoomingopt, disableMouseopt, enableGamepadopt)
- Description:
Method activates the listener and thus the monitoring of user interaction with the application.
- Source:
Parameters:
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
target |
Element | Element on which the event listeners are applied. |
||
disableKeys |
boolean |
<optional> |
false
|
Indicates whether the keyboard (WASD and arrow keys) is also used. |
disableZooming |
boolean |
<optional> |
false
|
Indicates whether zooming (scroll wheel and 2 finger pinch) is enabled. |
disableMouse |
boolean |
<optional> |
false
|
Specifies whether mouse events should be captured. |
enableGamepad |
boolean |
<optional> |
false
|
Specifies whether it should be monitored that a gamepad can also be used. |
checkGamepad(gamepadopt, idCondition) → {boolean}
- Description:
Method checks if a gamepad is available and should be used.
- Source:
Parameters:
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
gamepad |
Gamepad |
<optional> |
||
idCondition |
string | null |
null
|
Returns:
- Type
- boolean
deactivate()
- Description:
Method deactivates the listener. It will stop the monitoring of user interaction with the application.
- Source:
getAcceleration(axisOrZoomopt) → {number}
- Description:
Gets an acceleration value by an optional list key.
- Source:
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
axisOrZoom |
string |
<optional> |
Returns:
- Type
- number
getFriction(axisOrZoom) → {number}
- Description:
Gets a friction value by an optional list key.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
axisOrZoom |
string |
Returns:
- Type
- number
getGamepad(idCondition) → {Gamepad}
- Description:
Get the gamepag instance
- Source:
Parameters:
Name | Type | Description |
---|---|---|
idCondition |
string | null |
Returns:
- Type
- Gamepad
(protected) handleKeyDown_(event)
- Description:
Method monitors the document keyboard key down event.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
event |
KeyEvent |
(protected) handleKeyUp_(event)
- Description:
Method monitors the document keyboard key up event.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
event |
KeyEvent |
(protected) handleUserDown_(event)
- Description:
Method monitors the target (pointer|mouse|touch) down event.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
event |
Event |
(protected) handleUserFocusIn_()
- Description:
Method monitors the window focus in event.
- Source:
(protected) handleUserFocusOut_()
- Description:
Method monitors the window focus out event.
- Source:
(protected) handleUserMove_(event)
- Description:
Method monitors the target (pointer|mouse|touch) move event.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
event |
Event |
(private) handleUserScroll_(event)
- Description:
Method monitors the window scroll wheel event.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
event |
Event |
(protected) handleUserUp_(event)
- Description:
Method monitors the target (pointer|mouse|touch) up event.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
event |
Event |
(private) hasGamepadButtonPressed_(button) → {boolean}
- Description:
Method monitors the gamepad button press event.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
button |
Object | number |
Returns:
- Type
- boolean
setAcceleration(value, axisOrZoomopt)
- Description:
Sets/saves an acceleration value by an optional list key.
- Source:
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
value |
number | ||
axisOrZoom |
string |
<optional> |
setFriction(value, axisOrZoomopt)
- Description:
Sets/saves a friction value by an optional list key.
- Source:
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
value |
number | ||
axisOrZoom |
string |
<optional> |
stopInteraction()
- Description:
Will Stop only the current interaction monitoring
- Source: