Constructor
new ExhibitionItemModel(data)
Parameters:
Name | Type | Description |
---|---|---|
data |
Object | Filled with data loaded in ExhibitionProvider#load |
Members
artworks :Array.<number>
- Description:
List of model ids of all artworks in this exhibit
- Source:
List of model ids of all artworks in this exhibit
Type:
- Array.<number>
collisionArea :Rect
- Description:
Defines the collision box that is also used to create the physical mass object. If no height is specified, a sphere is created instead of a box. The width in this case is the radius.
- Source:
Defines the collision box that is also used to create the physical mass object. If no height is specified, a sphere is created instead of a box. The width in this case is the radius.
Type:
- Rect
elements :Array.<ExhibitionElementModel>
- Description:
List of all artwork models
- Source:
List of all artwork models
Type:
- Array.<ExhibitionElementModel>
id :number
- Description:
Unique identifier from the backend
- Source:
Unique identifier from the backend
Type:
- number
position :THREE.Vector3
- Description:
3D position of the whole exhibit (world space)
- Source:
3D position of the whole exhibit (world space)
Type:
- THREE.Vector3
rotation :number
- Description:
3D rotation of the whole exhibit (world space)
- Source:
3D rotation of the whole exhibit (world space)
Type:
- number
tags :Map.<string, number>
- Description:
Tags are used to give each exhibit a profile that influences the visitor's profile through their viewing/activation. A tag consists of a unique key e.g. Politic and a value/importance between 0-10.
- Source:
Tags are used to give each exhibit a profile that influences the visitor's profile through their viewing/activation. A tag consists of a unique key e.g. Politic and a value/importance between 0-10.
Type:
- Map.<string, number>
transformFile :string
- Description:
The position, rotation and collision area information can also be uploaded via a separate glb file in the backend. It contains only one 3D object. Its position and rotation are then determined by the values in the model. The collision area is created from the calculated bounding box of the object. By default, this is a sphere if the object name is
_square
, a box is used.
- Source:
The position, rotation and collision area information can also be uploaded via a separate glb file in the backend.
It contains only one 3D object. Its position and rotation are then determined by the values in the model.
The collision area is created from the calculated bounding box of the object.
By default, this is a sphere if the object name is _square
, a box is used.
Type:
- string
Methods
getElement(id) → {ExhibitionElementModel}
- Description:
Searches the ExhibitionElementModels (artworks) for id and returns the model if it matches.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
id |
number |